In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder. Additional DP (3), improved damage (5), spring-loaded (2), traditional (gnome) (1), weapon feature (reach) (1). These +1 firearm bullets deal no damage, but instead cause a pale glow to outline the target, granting the effect of a faerie fire spell and causing the target to take a –2 penalty to AC against ranged attacks. Expanded Range Increment (1 DP): The weapon’s range increment increases by 10 feet, up to a maximum range increment of 30 feet for thrown weapons and 120 feet for projectile weapons or slings. Fragile: Weapons and armor with the fragile quality cannot take the beating that sturdier weapons can. | 13th Age SRD Every weapon has a size category. Why does GHC infer a monomorphic type here, even with MonomorphismRestriction disabled? This iron flute whistles when used to make attacks, unless its many holes are filled with cork or wax. Lesser Damage (–1 DP): Reduce the weapon’s damage by one step (1d3 to 1d2). The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). You cannot misfire on a critical hit confirmation roll. Ammunition: Projectile weapons use ammunition: arrows (for bows), bolts (for crossbows), darts (for blowguns), or sling bullets (for slings and halfling sling staves). Combat-oriented classes such as barbarians, cavaliers, and fighters are proficient with all simple and all martial weapons. Arrow, Bolt, or Bullet, Masterwork: A masterwork projectile functions like a normal projectile of the same type except that it is so aerodynamically sound you get a +1 bonus on attack rolls when you use it. One-Handed: A one-handed weapon can be used in either the primary hand or the off hand. In the case of early firearms, capacity often indicates the number of barrels a firearm has. More advanced firearms are also presented for those brave enough to mix their fantasy with a technology much closer to that of the Old West than the slow and unstable weapons that gave musketeers their name. How to get the n-th line after a grepped one? It consists of a wooden shaft 5 feet long with a large metal loop or cage-like structure on the top end. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius. I will use the color coding scheme which has become common among Pathfinder build handbooks. If a fragile weapon is already broken, the roll of a natural 1 destroys it instead. A Small weapon weighs half as much, and a Large weapon weighs twice as much.2 A weapon with two types is both types if the entry specifies “and.”. Red: Bad, useless options, or options which are extre… Note that there is an advantage to using a weapon with the trip special feature (a.k.a. The following are examples of weapons created with the weapon design system. This designation is a measure of how much effort it takes to wield a weapon in combat. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a –4 penalty. At higher range increments, the attack resolves normally, including taking the normal cumulative –2 penalty for each full-range increment. If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons).”, *Monk: A monk weapon can be used by a monk to perform a flurry of blows (*see FAQ/Errata.). *Weight: This column gives the weight of a Medium version of the weapon. All firearms are part of the same weapon group for the purposes of the fighter’s weapon training class feature. This made firearms excellent storytelling devices. Close. A character gets no Strength bonus on damage rolls with a projectile weapon unless it’s a specially built composite shortbow or longbow, or a sling. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Traveller SRD ×3: The weapon deals triple damage on a critical hit. Advanced Firearms: Advanced firearms resolve their attacks against touch AC when the target is within the first five range increments, but this type of attack is not considered a touch attack for the purposes of feats such as Deadly Aim. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. Type: Weapons are classified according to the type of damage they deal: B for bludgeoning, P for piercing, or S for slashing. | The Modern Path SRD Is it insecure to send a password in a `curl` command? Deflecting and Snatching Bullets: The Deflect Arrows feat and the Snatch Arrows feat can be used to deflect bullets, but not pellets shot from a scatter weapon. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). | PF2 SRD. Treat these weapons as 1/2 lb weapons for the purpose of creating a mithral version of the weapon. Distracting: You gain a +2 bonus on Bluff skill checks to feint in combat while wielding this weapon. If you move far enough away to be out of the weapon’s reach, you end the grapple with that action. | 3.5e SRD The Pathfinder Roleplaying Game plays perfectly well without them. Finesse (3 DP): The weapon can be used with Weapon Finesse as if it were a light weapon. A weapon with the Strength feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Modern firearms have their own page here. The following represent just a few of these types. Whether weapons are used as tools to lay foul monsters low, as the medium for magical enhancements, or as outlets for a host of fundamental class abilities, few heroes head into the field without their favorite—or perhaps even a whole arsenal of their favorites. Deadly: When you use this weapon to deliver a coup de grace, it gains a +4 bonus to damage when calculating the DC of the Fortitude saving throw to see whether the target of the coup de grace dies from the attack. | FateCoreSRD Concealed (1 DP): The weapon is easy to hide, granting the wielder a +2 bonus on Sleight of Hand checks to conceal it. A Large version costs twice the listed price. If your, modifier of +0 or higher to use with proficiency. Greater burrowing bullets take longer to pass though the bodies of living creatures (the staggered effect lasts 1d3+2 rounds) and are harder to remove (DC 20 Heal check as a standard action). Improved critical multiplier (3), improved damage (3), weapon feature (monk) (1). When your character scores a critical hit, roll the damage two, three, or four times, as indicated by its critical multiplier (using all applicable modifiers on each roll), and add all the results together. Range and Penetration: Armor, whether manufactured or natural, provides little protection against the force of a bullet at short range. This +1 firearm bullet deals normal damage, but when it hits a living creature, it burrows into the creature’s flesh, causing wracking pain until removed or until the bullet burrows its way out of the creature. Legal Information/Open Game License, Fan Labs Inappropriately Sized Weapons: A creature can’t make optimum use of a weapon that isn’t properly sized for it. Price 54 gp; Type two-handed melee; Proficiency exotic; Damage (M) 1d12; Damage (S) 1d10; Critical ×2; Weapon Group polearms; Weight 12 lbs. Only melee weapons can have this quality. Double Weapons: A character can fight with both ends of a double weapon as if fighting with two weapons, but he incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. Fragile (–1 DP): The weapon gains the fragile special weapon feature. Critical: The entry in this column notes how the weapon is used with the rules for critical hits. , apply it to damage rolls when you use a composite longbow. While you grapple the target with a grappling weapon, you can only move or damage the creature on your turn. The other head deals quadruple damage on a critical hit. Some smaller firearms (like the coat pistol) can grant bonuses to conceal a weapon on your person. You cannot get masterwork ammunition. Shop the Open Gaming Store! It is a move action to load a one-handed or two-handed advanced firearm to its full capacity. Or, better yet, run for cover. Some monsters may be resistant or immune to attacks from certain types of weapons. Almost every culture features warriors who fight for sport and entertainment. Without a doubt, weapons number among adventurers’ most coveted possessions. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. All magic weapons are automatically considered to be of masterwork quality. The character can also choose to use a double weapon two-handed, attacking with only one end of it. As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair). This section presents all manner of nonmagical weapons for PCs to … Firearms are treated more like magic items—things of wonder and mystery—rather than like things that are mass-produced. Concealing Firearms: Like light weapons and hand crossbows, one-handed firearms are easy to conceal on your person. The enhancement bonus granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic. Additional Damage Type (Varies): Select an additional type of damage (B, P, or S). For example, the butterfly knife allows a proficient user to open or close it as a free action and is otherwise treated as a dagger, meaning she can wield it as a dagger, gain the benefit of Weapon Focus (dagger) when wielding it, use it as the target of a spell that only affects daggers, and so on. The wielder can wield or carry items in the hand to which this weapon is attached, but she takes a –2 penalty on all precision-based tasks involving that hand (such as opening locks). Dmg: These columns give the damage dealt by the weapon on a successful hit. Advanced Firearms: Advanced firearms are chamber-loaded. Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Character Sheets Performance is a weapon quality that grants bonuses when using the weapon in performance combat. Several types of magical bullets have been developed to be used with firearms. As the category’s name implies, one-handed firearms need only one hand to wield and shoot. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. | The Modern Path SRD If an early firearm has multiple barrels, each barrel must be loaded separately. Even though the Exotic Weapon Proficiency (firearms) feat grants you proficiency with all firearms, anytime you take a feat that modifies a single type of weapon (such as Weapon Focus or Rapid Reload), you must still pick one specific type of firearm (such as musket, axe musket, blunderbuss, pistol, or double pistol) for that feat to affect. Guns are not strangers to fantasy. This can create regular ammunition for the weapon you use, such as a crossbow bolt, shuriken, firearm bullet, or arrow, but not any special form of ammunition such as … Ammunition: Firearm ammunition takes two forms: either black powder and shot (either bullets or pellets) or cartridges. The size of a firearm never affects how many hands you need to use to shoot it, the exception being siege firearms and Large or larger creatures. Still, a firearm remains an ominous and terrible weapon in the hands of a skilled gunman. This grapple attempt does not provoke an attack of opportunity from the creature you are attempting to grapple if that creature is not threatening you. The following special abilities are exclusively for firearms. If a one-handed weapon is wielded with two hands during melee combat, add 1-1/2 times the character’s Strength bonus to damage rolls. This quality can be selected three times for light weapons, four times for one-handed weapons and ranged weapons, and five times for two-handed weapons. Masterwork and magical fragile weapons and armor lack these flaws unless otherwise noted in the item description or the special material description. This site may earn affiliate commissions from the links on this page. Five vials of oil of silence can be used in conjunction to silence a Large firearm siege engine, and 10 can be used to silence a Huge firearm siege engine. Double: You can use a double weapon to fight as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. If you want to make a trip combat maneuver, do you have to use a weapon with the trip special feature? ×3/×4: One head of this double weapon deals triple damage on a critical hit. Early firearms are available, but are relatively rare. Sell at the Open Gaming Store! The bonus is not added to the actual damage of the coup de grace attack. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round. Personally, I probably wouldn’t use masterwork ammunition in my games. It is a standard action to load each barrel of a one-handed early firearm and a full-round action to load each barrel of a two-handed early firearm. Loading siege firearms requires both hands, and one hand usually manipulates a large ramrod (which can be wielded as a club in combat). Hands: For melee weapons, you must choose whether your weapon is light, one-handed, or two-handed. Struck by the weapon ’ s weight, use the second result even. Triumph, changing the action within the misfire value increases by 2 instead of 1 free action a gnome,! 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